There is an issue with standing on small parts that we’ve identified that was exacerbated by the recent physics changes. This has been most apparent on stair, especially ones that are made up of many small steps. We have a fix for this issue that is currently in testing.
Additionally, there is another change to help make standing on surfaces more responsive. This change is also currently in testing.
Both of these changes are likely to ship next week unless issues are discovered during testing.
I can no longer move some bodies up wedges properly.
Also moving players to seats using MoveTo() well cause them to slip off of the seat, rather than attach to it.
I have noticed, after this update, if you walk on debris (ie small, unachored parts) it is now very likely that you will get launched up into the air. When this happened to me, my character got launched upwards and wedged itself into a roof.
When I say it happens frequently, I’m not exaggerating.