Walk to Sprint animation is weird and unconsistent

I currently have the running animation transition speed set to 1.5, the animations just don’t line up sometimes and cause a weird skipping effect.

Any help is appreciated.

Maybe your animations are overlapping? It’s a common issue and your running animation may have a lower priority than the walking animation.

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I changed the priority of the running animation to Action2 and I decreased the transition speed to 0.2, which seems the have made it less obvious but you can still see it.

change animation weight to be either the same or higher using :Play()

I tried messing around with the animation weight but I believe its because the animation starts on the opposite position where the walk cycle is, causing the weird leg movement. I wouldn’t know how to fix it.