Walking Animation Changes

Question:
Does anyone know why the default walking animation slowly deforms (in my case the character walk speed is 10)? I think it has something to do with the fact that both the running and the walking animation are being played together. But I am not completely sure. See GIF below:
https://gyazo.com/965295661dfcc7fd23f918a3341dd2e5

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That could be the case, but we can’t confirm it since we don’t have a script to debug where the issue could lie :thinking:

Sorry, I did not give enough information. There was not really a complicated script, all I did was make a custom walk animation (priority was set to movement) and a local script that set all starter player walk speeds to 10.

Can you post it here? It is impossible to answer your question without reviewing your entire setup.

My meaning being:

  • How did you set the custom animation?
  • What are the keyframes of this animation?