Walking animation has some problems with it

There are some problems with the walking animation that I recently noticed. For one, the right leg is completely detached from the torso while walking (arms made invisible so the legs can be seen more easily):

This also results in an awkward recovery from the animation:

The second issue is that the legs appear to have entirely different animations. Observe the behavior of the right leg and the left leg behind it:

The right leg rotates around a static point that doesn’t move, and the left point’s pivot moves around. It looks pretty weird when the animations for each leg are different like that.

Oh god, I’m not going to be able to un-see this now!

But yeah, definitely should be fixed, kind of odd that they animated each leg separately instead of just ‘copy-paste’

Isn’t the code for the keyframes available through some API?

So sorry we missed this. @EchoReaper - if ongoing, would you mind filing again? We’ll get to it. Huge apologies again.