I’m having a problem with the walking/running animation, when a player or an NPC walk on a terrain the animation starts shuttering it looks like its restarting the animation over and over, i don’t know what is causing that, tried to look it up only found one post and the solution didn’t work.
what is causing that? and how can fix it?
self.humanoid.Running:Connect(function(speed)
if speed >= self.runSpeed - 5 and self.humanoid.FloorMaterial ~= Enum.Material.Air and self._isAttackDashing == false then
self.currentAnim:Stop();
if self.walkAnim then
self.walkAnim:Stop()
end
self.currentAnim = self.runAnim;
self.currentAnim:Play();
else
if self.currentAnim == self.runAnim then
self.currentAnim:Stop();
end
if speed >= self.defaultSpeed - 3 then
self.currentAnim:Stop();
self.currentAnim = self.walkAnim;
self.currentAnim:Play();
end
if speed == 0 and self.currentAnim ~= self.CrouchAnim then
self.currentAnim:Stop();
if self.walkAnim then
self.walkAnim:Stop()
end
self.currentAnim = self.IdleAnim;
self.currentAnim:Play();
end
end
--print("speed = ", speed)
end)