Walking animation not playing according to walk speed

My own walking animation somehow doesn’t play according to walk speed.
(Mine)

This also only applies to my animation it seems.
(ROBLOX Default)

Is there a way to fix this?

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Don’t have an insight into how roblox does it, but I think human.WalkSpeed/16 will do just fine:

humanoid:GetPropertyChangedSignal("WalkSpeed"):Connect(function()
    AnimationTrack:AdjustSpeed((humanoid.WalkSpeed/16))
end)

Is this inside roblox’s default “Animation” script? Because I’m using it to play all the movement animations (Walking, Jumping, etc.) All I did was change the ID of the animations.


checking it, yes, i suppose you can change the id

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