Walking on parts with tool keeps causing the player to slip off part

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Here is the tool I’m equipping and consists of 2 MeshParts and both have CanCollide, CanQuery and CanTouch disabled.

When I walk on any part like the one above it will cause me to slip off and the movement is jittery.
This does not happen when any other tools are equipped.

Try making the meshparts massless by toggling the Massless property of the both of them to true

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Also verify that there’s nothing like a VectorForce, AlignOrietation, or other bodymover within the tool interfering

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