Walking on walls with ControllerManager

How would I go about using the ControllerManager to make the character walk both on walls and the ground normally? I’m not well versed in the new feature, so I just need a small explanation.

Me neither, looks like there is a .UpDirection property so you can try using it to align the character to the wall using the surface normal as the new up direction.

Gravity will need to be done manually with a vector force.

What is it a property of? ControllerManager or one of the sensors?

I believe its the property of the controller manager.