I’m trying to recreate a Pet following system such as the one shown in the game below.
Ideally I want it to follow the Player in general, not directly behind however I’m having issues creating an efficient way of doing so.
Is there any way to keep a constant distance / speed as it follows the Player and what’s best to use? Humanoid, BodyConstraints?; My issue with BodyConstraints is that when I’ve used them they have a somewhat jittery effect …