I’ve been trying for quite some time to < replicate > a follow system similar to the one shown below.
I’ve tried DevForum many times in the past and had no such luck.
I’ve tried all sorts of methods to replicate this.
BodyConstraints
CFrame
MoveTo
None have the desired results - I always thought the Pets below used a CFrame but after looking again that doesn’t seem to be the case. Given that it’s capable of falling off a ledge I’d assume it relies on physics and must use a Humanoid, but even so with that how would I keep the constant and persistent distance between the Pet and the Player as shown?
Tried that one as a part of the CFrame. Tried Lerping etc.
The ones in the videos seem to work using Humanoid / Potentially MoveTo as they stop at obstructions etc.
You could keep track of the players moving positions and store to a table or w/e and make the npcs moveto the said positions in the table, effectively ‘following’ the player down to a T.