Hello I’m a Roblox dev for long time now but I had this problem that when I try to find any answers in how to make this effect
no one has any idea
im using align orientation on the head for balancing
Hello, I’m not entirely sure how this works but I’ll try to help either way!
For the walking I assume it uses IKControls as that’s what most people use for procedural leg movement.
The falling seems a bit weird, as far as I’m aware Roblox physics does NOT really work like that so it’s most likely an animation.
Hope this helps!
Yes I know I need to use ik control but how
And also I used align orientation on head to balance but I don’t know how to make ragdoll walk
Sorry for the late reply, anyways I’ll help guide you on how to set it up though this will be a little long as I want to help as much as I can with one message.
IKControls
IKControls are a bit confusing, there’s TONS of Modules/Scripts out there that do this for you but I’d recommend doing it yourself so you can learn.
Anyways you want to use Raycasts to find a position, I don’t use IKControls because I use R6 but I assume you make/move a part and select the Target of the IKControl to the part. You can read the document I gave for IKControls to set it up but thats the basics. If you need more help with that then don’t be afraid to ask.
Head Orientation
For the Head Orientation, you could use a BodyGyro or AlignOrientation and make the CFrame face the lookvector of the players HumanoidRootPart.
Walking
And lastly the walking, Roblox automatically does this, if you “Ragdoll” the player by replacing the joints the player can still move, I assume you got confused with a Module or something? Cause as far as I’m aware as long as Humanoid.PlatformStand
is false the player can still walk.
Keep in mind I don’t use R15 so some of this could probably be different but I really doubt Roblox would change player physics.