Walk/run animation doesnt work properly please help

You can write your topic however you want, but you need to answer these questions:

  1. What do you want to achieve? Keep it simple and clear!
    my walk animation gets overlapped by the idle animation or somethigng i dont know pelase help
  2. What is the issue? Include screenshots / videos if possible!
    the walk/run animation works fine in the preview but in game it is very buggy and looks bad
    animation in preview: (good)

animation in game: (bad)

  1. What solutions have you tried so far? Did you look for solutions on the Developer Hub?
    yes i looked for soluiton od debelopever hub sorry for bad spelling i dont feel like typing good okay so i tried changing the walking animation to hava a priority of movement and the idle animation having a priority of (idk i forgot) which didnt work then i tried setting the walking animation to action4 and idle to action3 and it didnt work

i try it all it doesnt work please help
dont look at the game in the backgroudn it sucks

After that, you should include more details if you have any. Try to make your topic as descriptive as possible, so that it’s easier for people to help you!

its a custom animation

i also tried setting the walking animation priorty to something that wasnt the same as running animation priorty (same aniamtion but different priority) which didnt work

if you know how to fix this please tell me

yes i did disable the original animate script and replaced it with the other one

the only broken animation is the walking/ running one

-- This is an example Lua code block

Please do not ask people to write entire scripts or design entire systems for you. If you can’t answer the three questions above, you should probably pick a different category.

this post is dead not one person is going to respond but ive now tried:
setting every other animation to action4 and having idle be action3

and ive tried copying each keyframe of the walking animation, then duplicacting it and placing the copied keyframes 1 frame after the original, which did kind of work, but now it just shows the 3rd frame for like, literally 1 in-game frame.

please help

I managed to find a solution (more like a workaround).

So, the animation uses None, but i guess None is too buggy, so i instead set it to linear, then for each frame i just copied it and put it 1 frame before the next one. (because whos gonna notice that? its only 1 single frame.)

now, it doesn’t look exactly how i wanted it to, because when you go from idle to walking the tween to the idle to the first frame is linear instead of none, but its fine.

heres it working in game:

and heres a screenshot of the keyframes in the animation (yesi use moon animator sorry i cant help it)
image

Huge thank you to everyone who helped me fix this issue! :blush:

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