What is the issue?
-The walking and running animations are not visible to other players.
What solutions have you tried so far?
-Changing Animation Priorities, replacing the “Animate” script from server manually and disabling then enabling it.
I’m using custom rigs that get replaced as the character. They are using the default “Animate” script (Their Animate scripts are inside their models which are stored in ReplicatedStorage) and everything works on the player’s screen. However, when I switch to another player’s perspective, the walk/run animations basically don’t play at all. The idle and everything else works.
I don’t think I could make a custom animation script and don’t really need anything other than the usual jump/walk/run/idle/swim stuff. I really have no idea how the Animate script works on a regular player but not inside the rig which basically has everything the same way…
The script that replaces the character is a regular script inside StarterCharacter. The “Animate” script is a local script just like how it is in a default player character.
Could that really work? I mean it kinda makes sense because some of the characters are working without any issues and every character is scripted the exact same way. Weird.