Yet another update, but this time to the wall stick. I actually published these changes to another place as I’ve yet to fully test everything, but as far as I can tell it’s working great!
As the title suggests I’ve completely redone the camera. This means we no longer have that ugly popper cam issue and we also now have the option to smoothly transition to new surfaces.
The big issue is when to actually do the transition and when to snap. If we do a smooth transition while on a constant “up vector” part then we get these ugly jitters. The best way I can think of right now is to manually define when to do the transition and when not to as the developer.
This can be set via Controller.TransitionRate = [0, 1]
. Where 1 is instantaneous.
Please let me know if you find any issues!