Remarkably simple yet effective physics based slimes that use velocity for movement as well as their changing of shape, paired with a little highlight magic for a cool shader like feel to them
Wandering:
Attacking once found target:
Closer look at its visual:
Source if anyone is interested: Slime.lua (6.1 KB)
That looks cool! Really reminds me of the minecraft slime and I think the jump height and speed is realistic.
I took a look of your code and I noticed you’re using the deprecated CreateCollisionGroup(). I recommend you use RegisterCollisionGroup() instead and before that, don’t forget to use IsCollisionGroupRegistered() to avoid any errors just in case.