Okay, thanks so much!
Game is now playable on mobile.
Guis reworked for all places.
Nerfed the singleplayer AI opponent.
Making badges ingame. So far, the bot killer badge is available by defeating the AI in 1v1 singleplayer.
Go earn it!
https://www.roblox.com/games/9325188482/War-on-the-Sea
The s button is brocken, when you look up you go up when you look down you go down, this should be inverted
The UI is way too large. You should make it smaller and add an arrow/keybind to hide the UI. You should also make better thumbnails.
No, like the lobby UI. It seems really big for me, it could just be my device though.
Thanks, which ones?
The shop UIs.
30
scaled all uis, added a gud tutorial.
added TORPEDOES to destroyers.
Added treasure party bombs.
(30)
the concept of the game seems pretty decent so far
you definitely need to sort out the camera system a little since I was trying to move my camera backwards using S and it sent me down into the water lol
the UI also needs some improvement cause i was kinda confused when launching aircrafts, etc since everything is the same colour
not bad so far!!
It’s mostly because the audience that your trying to appeal to (strategists), may not be interested playing your game. This is mostly because the quality of the game (builds, thumbnail, maybe gameplay), could be inefficient and dissatisfies users.
A thing I would change would be the thumbnail and because it’s very, VERY, low quality.
These thumbnails won’t appeal to users.
Okay thanks, the thumbnails will DEFINITELY be worked on.
did i monetize too much-
I have noticed that ads are 10% as effective, since everyone is advertising. Don’t make ads during the summer, as everyone is advertising, and your robux will be flushed down the toilet. I learned this the hard way. Don’t make the same mistakes I did
Please help.
In a few days, suddenly I have 8 dislikes.
Please tell me what could be wrong with single player.
is my thumbail better? eeeeeeeeeeeee
Much better version: