Warlocks: Behind the scenes

Hello friends (or whatever else you’d like to call yourselves), today we’d like to share a bit more about our journey with you, showcasing our creative process, ideas, and various references that we have in our Lobby.

Our goal was to create something inspired by magic and fun, in a cartoon style, and we immediately thought of the world’s most famous magical universe (not sure if I can mention the name outright), which is particularly beloved by our 3D modeler. Many of our ideas and inspirations were related to it.


(humble illustration of the initial idea)

First, we envisioned a cozy place filled with trees and greenery, a calm river, and mysterious caves, along with a magical item shop for visitors to explore and shop, a fountain, a leaderboard, and a village that would convey the feel of a magical hamlet.

We’ve already introduced the Lobby to you, and now I’ll present the creative process behind our magical shop. The goal was to create a store brimming with references and fun. We imagined and developed numerous items to enhance the ambiance, such as magical crystals, clairvoyance orbs, grimoires with mystical stones, plenty of candles, bubbling cauldrons, and mysterious potions—somewhat dubious, with their eccentric colors.


(this is Lilly, our dear and kind attendant)


(can you spot the reference?)


(CAREFUL!!!)

That’s all for our little presentation on the creative process, see you next time!

Previous Posts:

7 Likes

This project looks like so promissing, im very exciting to play!
Hope that you release soon.

2 Likes