I’m putting this in client bugs although I’ve only verified this in Studio.
When I’m testing servers in Studio, my server console is flooded with this error:
Notice the bug: there is no key specified. I only use Async methods in one place, and I heavily logged that area to make sure I wasn’t searching empty keys: I’m not.
I haven’t developed on this place in the last month, and can’t remember if this happened before.
You can read my source code here so you know I’m not crazy and using empty keys by mistake.
This happens every time I try to test.
UPDATE: I FOUND A REPRO CASE.
This seems to be the message for when :GetSortedAsync throttles, that’s why there’s an empty key - GetSortedAsync doesn’t use a key.
I think I’m figuring out the issue…do you use OrderedDataStores at all? I think this is the throttle message for OrderedDataStores, and that’s the bug.
Also getting this. If GetSortedAsync(false,100) counts as 1 request and not 100 I’m pretty sure I’m not hitting the limit. If I am there should be 1 throttle but right now my console is flooded.
Unrelated but ordered data store throttles are ridiculously low. You get seven uses for one player in a minute, then nine uses for the second. Only goes up by two.
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