This script isn’t working proper. It is supposed to sensor anything bad but this happens instead…
Script:
local GroupId = 6741421
local MinimumRankToUseCommand = 9
function f(message)
local TextService = game:GetService("TextService")
local RunService = game:GetService("RunService")
if RunService:IsStudio() then return message end
local Success, Error = pcall(function()
message = TextService:FilterStringAsync(message, game.CreatorId)
end)
if Success then
local FilterSuccess, FilterError = pcall(function()
message = message:GetNonChatStringForBroadcastAsync()
end)
if FilterSuccess then
return message
end
end
local result = ""
for i = 1, string.len(message) do
result = result .. "#"
end
return result
end
game.Players.PlayerAdded:Connect(function(Player)
Player.CharacterAdded:Connect(function(Character)
local WarningGUI = script.WarningGUI:Clone()
WarningGUI.Parent = Character.Head
end)
Player.Chatted:Connect(function(Message)
local SplitMessage = Message:split(" ")
if SplitMessage[1] == "!warn" and Player:GetRankInGroup(GroupId) >= MinimumRankToUseCommand then
local NameOfPlayerToWarn = SplitMessage[2]
local PlayerToWarn = game.Players:FindFirstChild(NameOfPlayerToWarn)
local Reason = f(Message:split(NameOfPlayerToWarn)[2])
local WarningGUI = PlayerToWarn.Character.Head.WarningGUI
local CurrentWarnings = WarningGUI.Warnings
CurrentWarnings.Value = CurrentWarnings.Value + 1
WarningGUI.WarningLabel.Text = "W" .. CurrentWarnings.Value .. " - " .. Reason
if CurrentWarnings.Value >= 3 then
PlayerToWarn:Kick("You've reached the maximum number of warnings and have been kicked from the server.")
end
end
end)
end)
How do I fix this?