There’s too much empty space surrounding the UI. You have to find the right fit in the scale of the button, description, and possibly add other details rather than just text, a title and a button. Gradients also help make the UI feel more lively.
It’s meant to be a simple, minimalistic UI, and I’m afraid adding too many elements may distract from that. Finding the right fit for the scale of it is exactly what I’m trying to get feedback on.
I didn’t really consider gradients, but it seems interesting. I’ll definitely play with them a little, thanks!
Make the warning text red and in all caps. Then add a Ui stroke to the frame(it adds a stroke to the UI). Then copy paste the color of the frame into the color of the Ui stroke. After that make it darker. That’s what I’d do.
Notice how the text at the sides don’t have much of a border to meet. Honestly speaking it would be better if you could add side borders into the GUI, visible or not
I don’t know how nobody is talking about this, but colors play a big role in video game design. I think using hazardous colors such as red, or yellow could easily help implement a sense of urgency and caution.
Also, adding a slow, flashing fade in and out could also really benefit he panel to even more grab the player’s attention.
TLDR; Add red coloring, and// or add hazard-like colors + Flashing things grab attention, make it flashy.