Water and air materials can be applied on parts, not terrain only

I have run code to make all parts have materials, so I can adjust particles to their texture colors. And I have found accidently new material - AIR!
But after a minute, I have realized that I found 1 more material: Water!
It’s used for terrain to fill empty voxels, but now I know that it’s also BasePart material too!


How to get it?

Select part you want to be air/water, and execute the following code in the command bar:
game.Selection:Get()[1].Material = Enum.Material.Air
game.Selection:Get()[1].Material = Enum.Material.Water

It worth note, that it’s best to keep them anchored, or change physical properties, otherwise, glitchy behaviour with physics possible.

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It doesnt have any affect. Its the same as smooth plastic, i guess its something they might add in the future.

It’s not same as plastic. At least because they don’t have any texture at all.

I’m not sure how ‘new’ they are.
The docs already says they exist.
They are just not meant to be used on baseparts.
image

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These have existed since 2015.

I have worded it badly.
With “new” I meant that I never saw/knew that they can be applied to BaseParts.

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It’s due to the material property. It’s nothing new and it does nothing to the parts at all. This has been existing for a long time. It’s nothing new or something you discovered that’s worth sharing.