Water at high distances looks weird

So for some reason my water has this weird thing where it makes this angled part at high distances


Im not sure what’s causing it or how to fix it and I can’t just make the water smaller cuz it’s supposed to look infinite. Any help would be highly appreciated

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Ironically, to make your water look infinite, you may want to occlude the water. This is just a property of the players render distance. I’d suggest trying to use depth of field and fog into the lighting service.

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i think that’s just a roblox thing.

anyways, making “infinite” water isn’t challenging at all, actually. all u really need to do is take a small, almost transparent part, place a block mesh inside of it, and then set the ‘scale’ of the mesh to a very large number. (i.e. 10000, 1, 10000, don’t make it too large or else the material stars to bug out and distort) but if u wanted to be able to swim in it, i’d suggest following this tutorial.

large

this is what it might look like in a game.

this is what the water looks like, looking at it straight down.

this is what the edge looks like. i only got here after a few minutes of just pressing w in freecam mode. i would imaging trying to get there would be even more tedious. (i would suggest using invisible borders)


Thanks for the tips but I just added some atmosphere and a barrier to prevent the player from going too far XD
I may try some of these out at some point but the player is gonna be close up to the water so I want the textures of the terrain water!