Water creates weird "fog" when fully transparent

Water creates weird “fog” that appears in the distance when fully transparent

Reproduction Steps:

  1. Make a new game
  2. Fill the entire map with water
  3. Change the water color to whatever you want
  4. Set WaterTransparency to 1
  5. Set WaterReflectance to 0

Expected behavior:
I expect the “fog” to not appear when the water is set to transparent.

Actual behavior:



Impact: Low
Frequency: Constant
Place File (if needed): Untitled-Game.rbxl (50.7 KB)

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Are there any scripts possibly disrupting the fog?

The issue occurs during edit mode as well.

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It happens on an empty baseplate without any plugins so I doubt it lol

Seems like Roblox just stops rendering water transparency after a while. But, I’m not entirely sure.

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Thanks for the report! We’ll follow up when we have an update for you.

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I’ve also noticed that when your camera is placed under the water it gets completely covered by the color instead of it being semi-transparent
(Could be related to this but idk)

This is not a bug, and is intended behavior. Water transparency is only rendered when close up with high quality graphics and fades into the base WaterColor color provided as you get further away. The settings chosen here (zero reflectance, white WaterColor) make this effect especially noticeable.

We currently don’t plan on rendering full quality water at all distances. What I might recommend you to do is play around with the settings to make the effect less dramatic. For example, here’s an example of the scene, but with a different WaterColor value:

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