Water has low render distance in studio

In studio, water renders in large tiles, and only renders when very close to the camera. This is not an issue in the Roblox player. Behavior is the same within the Studio editor and while playtesting.

In Studio Editor

Playtesting

Video in studio

Video ingame

External Media

Ingame

Link to place (uncopylocked): Water Rendering Bug - Roblox

Running on a Lenovo LOQ 15APH8 with Windows 11 with AMD Ryzen 7 7840HS, RTX 4050 and 32gb RAM

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I also noticed this issue since the latest update today.

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Do you have any studio betas enabled by any chance? We’ll look into this.

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Just turned off my PC - I do have some betas enabled. I’ll give a proper response after 3pm EST tomorrow - sorry!

yeah i do, this is a list of the studio beta features I have enabled. However what fixed it for me was disabling “Unified Lighting”, the second i disabled it, it fixed the issue, when i enabled it again, it broke it again.

VR Emulator
Unified Lighting
UIDragDetectors
Studio solid modeling improvements
Script Sync (Early Preview)
Preferred Text Size Setting
Occlusion Culling
Next Gen Studio Preview
New Studio Camera Controls
New Luau type solver
Multilayer Wrap Fix
Improved Constraint Tool
Import Queue
Gamepad Emulator
Drager QoL Improvements
Avatar Joint Upgrade

Fascinating, does it help at all to change your Lighting Style from soft to realistic or toggling the prioritize lighting bool on the Lighting singleton when looking through Unified Lighting?

I would also greatly appreciate the rbxl file in private messages on this report if possible. Also if you have unified lighting turned on, I’d appreciate if you could show or talk about what happens when you toggle lighting style and prioritize lighting options.

Here is a video recording of me swapping between Realistic & Soft LightingStyle while also enabling/disabling the PrioritizeLightingQuality on each.

In terms of the distance the water loads in, it appears the worst is LightingStyle = Realistic with PrioritizeLightingQuality = Disabled, as for the best, it’s by far LightingStyle = Soft with PrioritizeLightingQuality = Disabled

It also doesn’t matter what studio I’m in, it does the same thing in all of them with Unified Lighting enabled.

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Could I ask you to please send the RBXL file over? I would appreciate it to repro the behavior and get a fix out as quickly as reasonable.

It would also help to show what it looks like with UL turned off, but I would probably be able to do so myself once I get the RBXL file. :slight_smile:

Its unified lighting bug it got reported 3 dayhs ago where yall been roblox?
Also check this post out: Terrain visual cutoff bug (Water) - #2 by bvetterdays

Yup I disabled Unified Lighting in BETA settings and Reopened studio. The water now shows like it did before. That’s what you need to do.

Without Unified Lighting

Switching Unified Settings

External Media

Also, the following betas are enabled:

  • Assistant Preview
  • Avatar Joint Upgrade
  • Dragger QoL Improvements
  • Face Capture
  • Import Queue
  • Improved Constraint Tool
  • Live Animation Creator
  • Multilayer Wrap Fix
  • Next Gen Explorer
  • Occlusion Culling
  • Preferred Text Size Setting
  • Script Sync [Early Preview]
  • Studio solid modeling improvements
  • Texture Generator
  • UIDragDetectors
  • Unified Lighting
  • Video Uploads
  • VR Emulator

We’ve identified the issue with Unified Lighting with water, it should be fixed fairly soon, will update here.

[Update]
Water on Unified Lighting has been fixed.

Could I get you to please verify that water on Unified Lighting is now working properly now? You might need to restart Studio to get the new config.

Hi, I have also been searching for a solution, and I can confirm it is still an issue with uniformed lighting enabled.

Hope this helps for a future solution.

image

This crater has water in but won’t load with it enabled (unless you get VERY close)

Oh fascinating, let me make sure the fix configuration has been properly released.

Could you please try again? I think it should propagate to everyone now.


Sorry for the late response, issue is fixed for me.

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Just checked now, and it seems to be working well now, the help is greatly appreciated.

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Awesome, could we get a marked as solution on one of my replies please? Thanks so much for making the report, am glad we caught this early.