I have gameplay reasons for wanting transparent water.
Right now transparent water becomes completely opaque at quality level 7 or lower.
(Sorry typo in the title!)
I expect the water to stay transparent even at lower quality settings, so that players can see what is inside the water.
The water turns completely opaque. It should obey the transparency setting.
I don’t have a workaround - the best I could do is completely remove the water from the world and replace it with a meshpart if I detect quality level 7 or lower, which feels pretty dumb.
I mean I kind of understand why - current water is always drawn opaque and you’re feeding in another texture to make it seem transparent.
But I’d settle for it looking terrible on low end devices so long as they can see what is down there.
Maybe just give us another force-field like material for water surfaces instead so we can just use mesh parts?
Issue Area: Engine
Issue Type: Display