Water Reverted To Old Version?

With the smooth terrain update, the water was updated. It became transparent and had reflections. The old version of the water was displayed when my graphics level was set to 9, but the new water was used at graphics level 10. Now, today playing a game, the old water is displayed no matter my graphics level. Was this done on purpose, or is it a bug?

It’s probably the settings you set in Roblox Studio holding you back.

Are you sure your graphics level is 10? Have a repro place?

That’s the thing. Other people in the same game server see the new water. And yes, my settings are set to 10 with auto off. The settings in Studio are set to as high as they can go as well. Another person in the server sees the old water. We both were seeing the new water yesterday.

Can confirm getting the same issue

[quote] Can confirm getting the same issue



[/quote]
That’s a different issue than mine. I’m getting completely old water. And yes, smooth terrain is on.

It’s not transparent at all:

I’m seeing the new version.

Can you check again? Also, what’s your GPU model?

I tried rejoining, but it still was the old verison. I rejoined AGAIN and it was new new version. I’m not sure what the problem was. I’m using a laptop, and I have Intel HD Graphics 4000.

Ok, that makes sense.

We had to disable DirectX 11 support since there were issues with smooth terrain (black lines on low quality).
DirectX 11 always enabled support for high-quality water on level 10; DirectX 9 did not do it if it did not consider you to have enough VRAM.

We have known issues with determining the amount of available VRAM on Intel cards; we had a workaround for that that wasn’t enabled and I just enabled it, so hopefully that’s why it works now :slight_smile:

[quote] Ok, that makes sense.

We had to disable DirectX 11 support since there were issues with smooth terrain (black lines on low quality).
DirectX 11 always enabled support for high-quality water on level 10; DirectX 9 did not do it if it did not consider you to have enough VRAM.

We have known issues with determining the amount of available VRAM on Intel cards; we had a workaround for that that wasn’t enabled and I just enabled it, so hopefully that’s why it works now :slight_smile: [/quote]

zeuxcg always around to save the day.

[quote] Ok, that makes sense.

We had to disable DirectX 11 support since there were issues with smooth terrain (black lines on low quality).
DirectX 11 always enabled support for high-quality water on level 10; DirectX 9 did not do it if it did not consider you to have enough VRAM.

We have known issues with determining the amount of available VRAM on Intel cards; we had a workaround for that that wasn’t enabled and I just enabled it, so hopefully that’s why it works now :slight_smile: [/quote]
Does Studio have a similar problem? I’m seeing black lines in the corners of bricks when EditQualityLevel is set to 21 but not when it’s set to 20 or below. I also have Intel HD Graphics 4000.

I’m seeing black lines in the corners of bricks when EditQualityLevel is set to 21 but not when it’s set to 20 or below

That’s probably a different problem. A screenshot would help me tell for sure.

Yup, that’s something else. Can you attach your level?

It also happened when I had graphics set to 10 at this place.

I have that issue too, AdmiralLennox.

Shadows on Intel graphics don’t work well. I’m pretty sure that was a known bug.