(Water script) How do I anchor a surface appearance?

I’m trying to make a skinned mesh water system which is infinite by following your character. Here is an example of what I mean:

This all works great until you start moving:

As you can see, the surface appearance moves with the water mesh. Other oceans on Roblox that I have seen avoid this issue, but I am wondering how?

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You should probably place another ocean depending on how close the player is to the edge of the water. At least this is how another system does it.