Water terrain is replacing sand?

This has been an old frustrating thing to me but I’ve decided to try and get some help


Why is the water going up to the sand? it feels unrealistic and messy…

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Water and any type of ground are messy where they meet.
The best way I’ve found is to set your Material Grow or Shrink (Increase/Decrease? I can’t remember and I’m not in Studio) to the lowest size and strength and try to move the tool around the surfaces until it works a bit better.
It’s also a bit better if the shoreline angle is not quite so steep.

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image
these two?

Try to use fill selected area tool.

Yup, the grow and erode tools are great for solving this problem.

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Hello

I would use the ‘Grow’ & ‘Erode’ tools for your issue.

But you can also use the region tool as well, to creat flat surfaces together.


Terrain Tools

Add creates land wherever you click or drag the blue cursor. Change the Base Size or Shape to give you more control over the tool.

The Smooth tool. This will average out the highs and lows of terrain. Drag it around to make areas look more natural.

Remove unwanted terrain with the Subtract tool. This can be useful to quickly delete terrain that’s overtaken the city.

Paint sand and mud on the edges to create beaches. Paint changes the texture without changing the shape.

Grow

The Grow tool slowly fills in areas with terrain which is useful for adding hills or smoothing out gaps.

Erode

The Erode tool slowly removes terrain. This is useful for creating caves, canyons, rivers, and lakes.

Flatten

The Flatten tool lets you create completely flat terrain, ideal for areas where you may want to place buildings or roads. In addition to various attributes outlined above, this tool includes two important options:

Attribute Description
Flatten Mode

Erode to Flat — Given a plane to flatten on, only terrain above the plane is removed.

Grow to Flat — Given a plane to flatten on, only terrain below the plane is filled in.

Flatten All — Given a desired plane to flatten on, a perfectly flat surface is generated (terrain above the plane is removed and terrain below the plane is filled in).|
|Fixed Plane|When toggled on, locks the flatten plane to a specific Y position as defined by Plane Position . The plane’s position can either be manually entered or selected with the “eyedropper” tool next to the value input field.|

The Replace tool lets you replace one terrain material with another, either within a large box region or by using the terrain brush.

Attribute Description
Method Select Box to replace all terrain within a defined region (position and size) or select Brush to replace terrain at the brush level.
Source Material The existing terrain material you want to replace.
Target Material Which material to replace the source material with.

Customizing Terrain

Terrain can be further customized by adjusting material colors or enabling decorations. These options are controlled through the Terrain object within Workspace .

Material Colors

Each terrain material like rock, ice, or grass has a default color, but you can customize these if desired. For example, if you’re building an arctic world or a volcanic wasteland, terrain colors may be adjusted to fit the theme.

  1. In the Properties window, expand the AppearanceMaterialColors branch.

  1. Enter or select a new RGB value for any material and the terrain will update dynamically.

Default colors

Customized colors

Water Properties

Water color and other water effects are controlled through separate properties in the Appearance section:

Property Description
WaterColor Changes water color from the default “aqua blue” to any other color. This is useful for creating water that looks like lava, slime, oil, etc.
WaterReflectance Adjusts how much water surfaces reflect the sky and surrounding objects, from a value of 1 (high reflection) to 0 (no reflection).
WaterTransparency Changes water clarity/transparency, from a value of 1 (fully clear) to 0 (totally opaque,like paint).
WaterWaveSize Controls the size of waves on water, from a value of 1 (larger waves) to 0 (no waves).
WaterWaveSpeed Controls the speed of the moving/flowing effect on water surfaces, from a value of 100 (very fast) to 0 (non-moving water).

Note that some water properties may only be apparent while playing. To preview all properties while editing, set RenderingEdit Quality Level to the highest level in Studio’s settings.

Decoration

All terrain of the Grass material can be decorated with animated blades of grass by toggling on Decoration .

Decoration off

Decoration on

Sea Level

The Sea Level tool lets you create a consistent water level across any region. To use it, enter a X / Y / Z position and size, then click Create to flood the region with water or Evaporate to remove water.

I will update this later, as I don’t have full resources at the moment.

Sources

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