So basically, I’ve been working on this project for several months, it’s the game where you can build your own base, and survive against the enemy waves, it’s like Tower Defense game but you can interact with towers and enemies, and enemies can actually attack and destroy your base.
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This game is pretty fun and engaging. I really liked the experience for the first 10-20 minutes. The demo is pretty impressive overall, and I cannot wait till you finish the game. The only things I have complaints about is after a while the gameplay gets rather stale and repetitive and isn’t really that fun to play, but that is expected due to this only being a demo build, and so far you have done a really great job on this game. I really like the way you are going, and I can’t wait to see what this becomes. Impressive work, @RyansoPlaying! I have nothing else to say because so far you have done most of the game right, except that I am really excited to see what this will become.
Youre right. It gets pretty boring after like 20 minutes, since you have a nice fort with fully upgraded walls so that enemies won’t be able to reach your base. anyways, thank you for your feedback.
Also after playing the demo, I can say the fast pace is very cool, But i felt it was missing 2 small things, the ability to move placed items, ( that being said i understand the principle of selling i did the same thing in my game) and the ability to repair with money, IMO if you were to add a shop with the ability to buy Coins or in game currency players would buy a lot of packs to boost the amount of coins they currently hold, just remember to keep it cheap. Finding the balance of repair time / cost is hard as all players want a different play style, ultimately this will be up to you ( Good Luck on that aspect ). I think if I click on the object and repair for money would be interesting and help you boost in game sales, unless you are going to be very strict on having only the gems towers heal, Any way very good job I cant wait to play the full version!
The tricky aspect of wave defense games is making them replayable. Players who made it to a high level would be disappointed to start over from the scratch. One way to incentivize replayability is by giving players tiered prizes for making it to certain levels that they can keep permanently.
There should also be an option that lets you vote waves to speed up.