Way to Curve tween model

Is there anyways to make Model Curve like this move in one piece?

I tried to find the solution for a week. so if you know please let me know tysm.

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You couldn’t achieve this with just a tween. Instead you’d do something like having basic parts to represent the old paths, and create a new one every time you do a direction switch which then scales and gets moved to match the fist. For the direction switch you can get a players current position, move to that position over time, and when you’ve struck that you get the players position again and repeat.

Honestly I think it would be a lot easier to implement without tweens and just calculating and setting the fists position via a speed, direction, and deltatime yourself.

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