Hi, I am making a flying script that uses the Humanoid’s Move Direction as well as the CurrentCamera CFrame to move the player.
The script disables the Running and Swimming HumanoidStateType before the player starts flying.
This script works, but when you look up and down even when the player isn’t moving their character, the character moves up and down. I do not want the Player’s Character to move if they are not moving with WASD or a touch pad. I do not want to use Keycodes because I want this to work for mobile as well.
while Flying do
wait()
BodyVelocity.Velocity = Hum.MoveDirection*FlySpeed +(game.Workspace.CurrentCamera.CFrame.lookVector*Vector3.new(0,FlySpeed,0))
end
How can I detect if the player is moving so I can activate the up and down motion of the player’s character depending on where they are looking?