Hi, I’m using a custom movement system. My movement is based off the direction the camera is facing. So it looks a little something like this:
local MovementDirection = workspace.Camera.CFrame.Rotation * Direction
if MovementDirection == MovementDirection then
Character.Position += Vector3.new(MovementDirection.X,0,MovementDirection.Z)
end
But when you start to look down it starts to slow down when going up and down but not left and right. Is there a way to avoid it or do I have to use a different method? It looks like this:
(Sorry for bad video quality I used roblox recorder. I’m pretty sure it should be enough to show the problem but tell me if I need to upload a better quality one)
Thanks in advance