Ways or programs to clone my own code and inserting different wording?

  • This code takes the players choice from clicking a GUI button and changes everything within the character model named Color1 and Color2 to their respective choices. It connects to a server script that already has all Roblox pallet colors linked.
  • I would like to insert the other colors without spending hours retyping the color 4 times per function.
  • Is there any automated service out there that could do this for me?
-- Services
local ReplicatedStorage = game:GetService("ReplicatedStorage")
local Players = game:GetService("Players")
local player = Players.LocalPlayer

-- GUI
local mainGui = script.Parent.Parent.Parent

local characterFrame = mainGui:WaitForChild("BoyCharacter")

-- RemoteEvent
local CustomizeEvent1 = ReplicatedStorage:WaitForChild("ColorEvent1")
local CustomizeEvent2 = ReplicatedStorage:WaitForChild("ColorEvent2")

-- Sounds
local sounds = ReplicatedStorage.Sounds
local selectSound = sounds.Selection

-----------------------------------------------------------------------------------------------------
--Body Color1
local Black1 = script.Parent.Parent.BodyChoiceC1.Black
Black1.Activated:Connect(function()
	selectSound:Play()
	CustomizeEvent1:FireServer("Black1")
end)

local White1 = script.Parent.Parent.BodyChoiceC1.White
White1.Activated:Connect(function()
	selectSound:Play()
	CustomizeEvent1:FireServer("White1")
end)

local Maroon1 = script.Parent.Parent.BodyChoiceC1.Maroon
Maroon1.Activated:Connect(function()
	selectSound:Play()
	CustomizeEvent1:FireServer("Maroon1")
end)

local Grey1 = script.Parent.Parent.BodyChoiceC1.Grey
Grey1.Activated:Connect(function()
	selectSound:Play()
	CustomizeEvent1:FireServer("Grey1")
end)

-----------------------------------------------------------------------------------------------------
--Body Color2
local kingdomgColor2 = script.Parent.Parent.BodyChoiceC2.Black
kingdomgColor2.Activated:Connect(function()
	selectSound:Play()
	CustomizeEvent2:FireServer("Black2")
end)

local Black2 = script.Parent.Parent.BodyChoiceC2.White
Black2.Activated:Connect(function()
	selectSound:Play()
	CustomizeEvent2:FireServer("White2")
end)

local Maroon2 = script.Parent.Parent.BodyChoiceC2.Maroon
Maroon2.Activated:Connect(function()
	selectSound:Play()
	CustomizeEvent2:FireServer("Maroon2")
end)

local Grey2 = script.Parent.Parent.BodyChoiceC2.Grey
Grey2.Activated:Connect(function()
	selectSound:Play()
	CustomizeEvent2:FireServer("Grey2")
end)

You could put all your colors inside a table and connect all buttons to their events with the color name:

-- Services
local ReplicatedStorage = game:GetService("ReplicatedStorage")
local Players = game:GetService("Players")
local player = Players.LocalPlayer

-- GUI
local mainGui = script.Parent.Parent.Parent

local characterFrame = mainGui:WaitForChild("BoyCharacter")

-- RemoteEvent
local CustomizeEvent1 = ReplicatedStorage:WaitForChild("ColorEvent1")
local CustomizeEvent2 = ReplicatedStorage:WaitForChild("ColorEvent2")

-- Sounds
local sounds = ReplicatedStorage.Sounds
local selectSound = sounds.Selection

-- Colors table
local colors = {"Black", "White", "Maroon", "Grey"}

local function ColorButtons(color, event, suffix)
    local button = script.Parent.Parent["BodyChoiceC" .. suffix][color]
    button.Activated:Connect(function()
        selectSound:Play()
        event:FireServer(color .. suffix)
    end)
end

-- Connect Color1
for _, color in ipairs(colors) do
    ColorButtons(color, CustomizeEvent1, "1")
end

-- Connect Color2
for _, color in ipairs(colors) do
    ColorButtons(color, CustomizeEvent2, "2")
end
1 Like

Thank you for revising my script! This will save tons of time and lines of code! The only thing now is to create buttons for the colors! :slight_smile:

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