Ways to almost totally prevent a place from being stolen?

Hello users today I have a doubt, imagine that the game I made is popular, however hackers want to steal it because of that. So a way for him not to steal most things from me is by some scripts on hidden services (like AssetService) and as users don’t usually go to those services to steal so I could leave some scripts there and thus make the game broken. Would that be a good way to at least prevent some things from getting stolen?

That won’t help, exploits usually copies everything it has access to, including instances in nil and instances in every service.
Although it cannot copy server scripts or items in ServerStorage or ServerScriptService.

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thank you also found that it is useless for some script in hidden services since they do not work.