Sorry if I’m asking the question in the wrong place, but I’m desperate for it:
There are some FPS that when you hit an opponent, the damage on him is instantaneous, even if the player has a high ping. I imagine that this is because the damage is done locally and soon after, the server applies it to all other players.
I was thinking of ways like this (if I’m sure about how they do it) to “disguise” the high ping, can someone explain better how it works and how to do it (an example, not a script made)?
In fact, is it possible to do this with Sounds? (Replicate it locally and then on the server?)
Thanks for reading!