Ways to get more players into your game?

What are the best ways to gain players without spending a lots of robux?,
I tried spending robux sometimes but it didn’t help much I spent a total of 120 robux on sponsors for this game Beta I Try The Dropper - Roblox.
(it’s will help if you give like/fav)

You’ll need a lot more.
I do at least 4K a day, usually 10-15K. For weeks.
But, you can also try YouTubers and other creators, keep in mind that most are paid services.

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The money I spent on my first sponsor was 10 robux
I got 7 clicks

So I recomment at least 1k to 5k a day

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oh dam yea i can’t do that, that’s a lots

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dam too much robux and its too much risk for my game i think atleast beacuse its not soo perfect

I’m in the same situation as you.

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yeah really annoying my game was doing little great but I shutdown for rly only 10 minutes and when I get it back it’s went so down at search.

Or you can do advertise, 50k Robux during one day give almost 400 players and you’ll start having players continually.

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Please check the all reply, I said I don’t have that much robux, Im looking for ways to gain players without spending a lots of robux.

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That’s gonna be hard for you if you’ve not got much robux.
Anything else you want me to say?

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no, but I looking for way to maybe get more chance to make my game become more good at search and gain more players.

Whoa man, that’s usually exactly what you shouldn’t do, unless you’ve tested and you know that the algorithm at the moment is very very favorable for you, otherwise it’s pretty much dunking 50K for only the effectiveness of 2x15K.

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I read all the post, I know you don’t have a lot of Robux. But you should save your Robux, because if you do 50k a day, you’ll get a lot of players to your game.

So @Megalodox_Official, if you think it’s not a good idea, ok. But I know some people who got lot of players by spending 50k during one day. Idk. @Megalodox_Official have more experience in development than me so @MegaPartyXD maybe you shouldn’t do what I said like @Megalodox_Official said.

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That is quite true as 50K a day is a very luxurious move, for us small developers I truly suggest you to get the numbers to the most precise calculations so that you won’t waste your Robux.
I am not a specialist in marketing but I’ve gathered many useful resources for it, and one of the first thing I’d like to mention is that the higher, the less effective per Robux. 10K for 5 days will usually get you better statistics than 50K for a day.
I’ve got a lot of helpful tips from @iOwn_You and many other Studio owners.
As a poor dev (not an insult), try to find the lowest while the most effective budget per day, don’t waste it!

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Spending 50K robux in a single day is a huge waste.
Ive done a lot of testings about this with all sorts of games (take a look at the groups im in if youd like) and anything higher than 10-15k is just a waste of your robux, it will start showing your sponsors to the same people over an over again making you pay more for the same amount of discovery.

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I won’t do it beacuse I cant risk that much robux and I don’t know if I can get this much of robux, my total robux I ever have less then 20k
I cant use way with robux, if you want to help fav my game or like or something its will help for me.

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I’m pretty sure you don’t need robux to grow your game, there are lots of free ways to do it, like advertising it on social media. Anyway if you have a bad game and spend 100k robux on sponsoring it it’ll probably just die out soon anyway. It’s more important that your game is good.

By the way I tried the game and think the concept is cool and original, maybe it should take less time to change the map though, I get totally bored of one and beat it like 5 times before the next one shows up. Maybe it should be like 60 seconds to change. Also from what I know new players have a short intention span, they might beat the first map a few times, think there’s nothing more to see, then leave. If the maps don’t take so long to change, they won’t have to wait so long for the new map and get hooked.

Also, the map looks like it goes through the same cycle every time. First the red lasers, then the rings, etc. I think it should randomly choose a map each time and not go through a designated cycle, because people want to try out new maps and don’t want to have to wait through the maps they’ve already done to get to the new ones.

Maybe it’s a little easy to be honest.

Other than that, I really like the game concept.

Also, are you sure this works on mobile?

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I had problem with mobile before with UI but I fixed it, and I know this game very very hard on mobile, and about all you said I will try to change sometimes, thank for the feedback its what I was waiting for!, Im trying so hard to change this game for good but Im not good scripter and also bad builder but I’m still trying my best to get better!.
about to map I kinda lost little motivation on there so I did “like” goal with “Mr. Pls” and I did it beacuse I created new maps so many times beacuse of little things that break all, Im trying everyday to change little and make things little more good.
(and I don’t think there is any problem with mobile at least with what I know)

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Alright, I’m not saying it doesn’t work on mobile I was just wondering.

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Yea alright I just answered from my info its work on mobile

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