I have been making a system for slowing down and speeding up time. It’s been working great!
My only problem is that I can’t make gravity go past 1000, so speeds past ~2.25x don’t really work.
I have tried vectorforces to maybe “add” additional gravity, but most of the time, the character will kind of go into the floor, as seen here.
with 5x speed, gravity should be 4905. the 3905 that I can’t get from gravity is multiplied by the 12.6 mass of the character. I apply that to the vectorforce, and the character sinks into the floor.
I was wondering if there was either a way to make vectorforces not do that, or a new system entirely that could do the same thing without causing this issue. Thanks!