What I’m doing is trying to create a fire hose tool What is the issue?
I’m wishing to know the optimal ways to create this tool which would just extinguish Fire objects What have I tried?
I’ve looked at examples, and what I could find is that its done through a missile system where it fires blocks from the tool and finds if it touches a fire part and then decreases the heat and size until its gone.
Then cast a ray that will reach from the beginning part to the end part. Once this is done, you can then use things like FindPartOnRay or your own calculations to see if the hose water is hitting the fire part, which you would then extinguish.
Note: Be smart with the number of times you are creating these rays over a short period of time, a simple wait(X) will do in the ray creation function, and then play with the X variable to optimize as much as you want.
Hi! It’s been a while but I’ve been looking through the Dev Forum and this is something I need to fix too. What if the end could be anywhere along the particle line? How could that be done with the ray?