Ways to make game feel less predatory or “pay-to-win”

Hey there. I’m wondering what things I should avoid that make games more “predatory” feeling since I want to focus more on content and create longer term players. For example, what kind of benefits should paying players get that doesn’t create an unfair imbalance? Should the cheapest currency be very cheap like R$10 or be higher at R$100? Should I implement sales tactics like BOGO or timed sales? I appreciate your thoughts.

Is Bedwars P2W? Not fully, but a bit.
Any games that’s not server or local matchmaked with gamepasses are unfair.

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Maybe dont make the best guns pay to get and I guess even out the currenxy like 49 robux for 100 of a currency? Or even for 200. Also I am 100000% sure that this is a crazy coincidence that my name is litterally the same as the one listed in your post lol.

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Just don’t include any game passes or dev products. Rely on Premium Payouts, and your pay2win problem is solved.

I think selling cosmetics and allowing players to buy one time serverwide events are good ways to avoid your game being pay2win, the specifics really depend on what your game is though