I made a simple Obby game, pretty much my first playable game, and it contains multiple stages, one of them containing rotating kill parts. It is made by connecting the rotating part to a smaller part below it with a HingeContraint. A con of this is that there is some lag during the rotation, and it’s not as smooth. What I need help with is how to make the rotation happen on the client side and not the server side, or if there’s a better way to do it.
I already tried making a local script inside of the part that unanchors it and enables the hinge, but that didn’t work.
I added tags to each rotating part, and from a local script (inside of StarterPlayerScripts) I made a while true loop that rotates the part using TweenService. This way the rotation happens on the client, and not the server.