We’ve Rebuilt Sponsored Games!

I’m having an incredibly similar issue, I just slapped down 10k robux across a spectrum of different device, gender, and ages as a test on my newest game, and the CTR has been ABSYMAL.

Luckily, the R:V ratio on my game got up to 3:1, and I’ve recovered most of the robux lost, but still. How is this meant to be profitable or economically viable? I think it’s ridiculous how high the CPP is, 20 robux to get someone to play my game?

I do appreciate the hard work of the team responsible for making this update, as well as putting it back into the top sorts, but I think it needs just another slight nudge to make it more profitable. Thanks :grin:

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