Edit Quality Level and Quality Level are two very important aspects of Roblox. It can make developing and playing games faster while reducing game quality overall.
Thing is, we have close to no documentation on what each level does.
The Developer Hub has this fantastic table on Quality Level. It’s really useful, trust me.
And these two short blurbs.
But what does each level effect in particular? At which point does water become opaque? What is the effect of quality level with terrain render distance? We don’t have the foggiest idea.
Please, add documentation on Edit Quality Level and Quality Level.