Weapon animation not rotating, but is moving

I’ve made a katana swing animation, using a viewmodel, the katana is connected with Motor6D to the camera and shows up just fine within moon animator or the roblox animator, once I play the animation from within the game, the katana doesn’t rotate fully, but it does rotate but it does follow the players arms? Any ideas?

Here’s the animation from the animator and then in-game.

Here’s how i’ve set it up:

Katana from the camera part.

The viewmodel is just cloned inside the player when the weapon is equipped.

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I have figured out the issue, within my viewmodel code, the attack animation is blending with the idle animation which is still playing while the attack animation is. This I think causes the two to merge and behave weirdly. To fix this, make sure you idle animation is set to Idle priority, so when your attack animation plays, they don’t clash.

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