I’ve made a katana swing animation, using a viewmodel, the katana is connected with Motor6D to the camera and shows up just fine within moon animator or the roblox animator, once I play the animation from within the game, the katana doesn’t rotate fully, but it does rotate but it does follow the players arms? Any ideas?
Here’s the animation from the animator and then in-game.
Here’s how i’ve set it up:
Katana from the camera part.
The viewmodel is just cloned inside the player when the weapon is equipped.