not getting any errors, everything else is working besides the animation. tried to speed up/ slow down the animation, change cooldown time, I made the weapon today and its only happening to this weapon.
Script:
local TS = game:GetService("TweenService")
local tool = script.Parent
local Handle = tool:WaitForChild("Weapon")
local CanDmg = false
local debounce = true
local damage = 65
local cd = .46
local TouchEnabled = false
local Trail = tool.Weapon.Trail
local combo = 0
tool.Equipped:Connect(function()
local char = tool.Parent
local M6D = Instance.new("Motor6D", script)
M6D.Name = "ToolGrip"
M6D.Part1 = tool.BodyAttach
M6D.Part0 = char:WaitForChild("Right Arm")
M6D.C0 = CFrame.new(0,0,0)
Trail.Enabled = true
task.wait(.26)
Trail.Enabled = false
end)
tool.Unequipped:Connect(function()
local M6D = script.ToolGrip
M6D:Destroy()
combo = 0
end)
local function slash()
if not debounce then
return
end
debounce = false
TouchEnabled = true
Trail.Enabled = true
CanDmg = true
Handle.Swing:Play()
if combo == 0 then
wait(.41)
combo = 1
elseif combo == 1 then
wait(.41)
combo = 2
elseif combo == 2 then
wait(.41)
combo = 0
end
CanDmg = false
Trail.Enabled = false
task.wait(cd)
debounce = true
TouchEnabled = false
end
local function onTouch(Touch)
if not TouchEnabled then return end
local playerTorso = tool.Parent.Torso
local Humanoid = Touch.Parent:FindFirstChild("Humanoid")
if Humanoid == nil or not CanDmg then
return
end
Humanoid:TakeDamage(damage)
CanDmg = false
Handle.Hit:Play()
Handle.Growl1:Play()
if Humanoid.Health <= 0 then
Humanoid.died:Connect(function()
local plr = game.Players:GetPlayerFromCharacter(tool.Parent)
if plr then
plr.leaderstats.Kills.Value += 1
local sound = Instance.new("Sound")
sound.SoundId = "rbxassetid://1333149768"
sound.Parent = Humanoid.parent.Head
sound.PlaybackSpeed = 1
sound:Play()
end
end)
end
local Pow = script.Pow:clone()
Pow.Parent = Humanoid.Torso
Pow:Emit(1, 1)
local Highlight = Instance.new("Highlight")
Highlight.Parent = Touch.Parent
Highlight.DepthMode = Enum.HighlightDepthMode.Occluded
Highlight.FillColor = Color3.fromRGB(195, 0, 0)
Highlight.FillTransparency = 0
Highlight.OutlineTransparency = 1
game:GetService("TweenService"):Create(Highlight, TweenInfo.new(1, Enum.EasingStyle.Linear, Enum.EasingDirection.Out, 0, true), {FillTransparency = 1}):Play()
game.Debris:AddItem(Highlight, 1)
local BV = Instance.new("BodyVelocity")
BV.MaxForce = Vector3.new(100000 / 2,1000,100000 / 2)
BV.Velocity = playerTorso.CFrame.LookVector * 16
BV.Parent = Humanoid.Torso
task.wait(0.12)
BV:Destroy()
end
tool.Activated:Connect(slash)
Handle.Touched:Connect(onTouch)
LocalScript:
local parent = script.Parent
local Handle = parent:WaitForChild("Weapon")
local Players = game:GetService("Players")
local player = Players.LocalPlayer
local character = player.Character or player.CharacterAdded:Wait()
local TweenService = game:GetService("TweenService")
local Camera = workspace.CurrentCamera
local Humanoid = character:WaitForChild("Humanoid")
IdleAnim = parent.Animations.Idle
EquipAnim = parent.Animations.Equip
Attack = parent.Animations.Attack
AttackC2 = parent.Animations["Attack C2"]
AttackC3 = parent.Animations["Attack C3"]
local Equip = Humanoid:WaitForChild("Animator"):LoadAnimation(EquipAnim)
local Idle = Humanoid:WaitForChild("Animator"):LoadAnimation(IdleAnim)
local Attack = Humanoid:WaitForChild("Animator"):LoadAnimation(Attack)
local AttackC2 = Humanoid:WaitForChild("Animator"):LoadAnimation(AttackC2)
local AttackC3 = Humanoid:WaitForChild("Animator"):LoadAnimation(AttackC3)
CanDmg = false
Can = true
cd = .46
combo = 0
isToolEquipped = false
parent.Unequipped:Connect(function()
isToolEquipped = false
Unequip()
local M6D = script.Parent.Script.ToolGrip
M6D:Destroy()
combo = 0
end)
function Unequip()
local M6D = script.ToolGrip
M6D:Destroy()
Equip:Stop()
Idle:Stop()
Attack:Stop()
end
parent.Equipped:Connect(function()
local char = parent.Parent
local M6D = Instance.new("Motor6D", script)
M6D.Name = "ToolGrip"
M6D.Part1 = parent.BodyAttach
M6D.Part0 = char:WaitForChild("Right Arm")
M6D.C0 = CFrame.new(0,0,0)
isToolEquipped = true
Equip:Play()
Handle.Equip:Play()
task.wait(.26)
if isToolEquipped == true then
Idle:Play()
end
end)
parent.Activated:Connect(function()
if Can == true then
if combo == 0 then
Can = false
if Idle.IsPlaying then
Idle:Stop()
end
if isToolEquipped == true then
print("true")
Attack:Play()
end
wait(.41)
if isToolEquipped == true then
Idle:Play()
end
wait(cd)
combo = 1
Can = true
elseif combo == 1 then
Can = false
if Idle.IsPlaying then
Idle:Stop()
end
if isToolEquipped == true then
print("true")
AttackC2:Play()
end
wait(.41)
if isToolEquipped == true then
Idle:Play()
end
wait(cd)
combo = 2
Can = true
elseif combo == 2 then
Can = false
if Idle.IsPlaying then
Idle:Stop()
end
if isToolEquipped == true then
print("true")
AttackC3:Play()
end
wait(.41)
if isToolEquipped == true then
Idle:Play()
end
wait(cd)
combo = 0
Can = true
end
end
end)