Currently trying to make it so, that when you using weapon and it plays ‘attack’ animation there will be a cooldown until person will able to attack next time.
Adding wait() didn’t helped. I guess it’s been used wrong or something like that. No clue.
script.Parent.Activated:connect(function()
d = b:LoadAnimation(script.Parent.LeftSlash)
d:Play()
script.Parent.Top["Swing"]:Play()
local dmg = script.Parent.Top.Touched:connect(function(a)
if a.Parent:FindFirstChild("Humanoid") then
a.Parent.Humanoid:TakeDamage(2.5)
script.Parent.Top["Hit"]:Play()
end
end)
wait(.2)
end)