Weapon customization system?


anyone know how to make a weapon customization system? i want players to be able to spend coins to make certain parts of a gun any colour they want, what should i do?

1 Like

I’ll give you some steps

  • Separate the gun into different sections depending on where you want it to be colored

  • Make a simple gui button next to each part you want to be colored

  • Make it so when you hit a specific part of the gui such as the “Barrel” change the brick color or texture depending on where you textured it.

ok ill try now, thank you for responding

ive been trying to make a system for a while now and since i last responded ive pretty much gotten nowhere, do you have any ideas on what i could do to make it work?

What have you tried can you show me your scripts?

local ReplicatedStorage = game:GetService("ReplicatedStorage")
local CustomizeEvent = ReplicatedStorage:WaitForChild("CustomizeEvent")

CustomizeEvent.OnServerEvent:Connect(function(player, partName, property, value)
	-- Find the player's gun model
	local gun = workspace:FindFirstChild("GunModel_" .. player.Name)
	if gun then
		local part = gun:FindFirstChild(partName)
		if part and part:IsA("BasePart") then
			-- Apply the customization
			if property == "Color" then
				part.Color = value
			elseif property == "Material" then
				part.Material = value
			end
		end
	end
end)

local ReplicatedStorage = game:GetService("ReplicatedStorage")
local CustomizeEvent = ReplicatedStorage:WaitForChild("CustomizeEvent")

local CustomizationData = {
	Handle = {ColorOptions = {Color3.new(1, 0, 0), Color3.new(0, 1, 0), Color3.new(0, 0, 1)}},
}

local frame = script.Parent:WaitForChild("Frame")
for partName, options in pairs(CustomizationData) do
	local button = Instance.new("TextButton")
	button.Text = "Change " .. partName .. " Color"
	button.Size = UDim2.new(0, 200, 0, 50)
	button.Parent = frame

	button.MouseButton1Click:Connect(function()
		-- Send a request to change the part's color to the first option as an example
		local selectedColor = options.ColorOptions[1] -- First color in the list
		CustomizeEvent:FireServer(partName, "Color", selectedColor)
	end)
end

return {
	Handle = {
		ColorOptions = {Color3.new(1, 0, 0), Color3.new(0, 1, 0), Color3.new(0, 0, 1)},
		MaterialOptions = {Enum.Material.SmoothPlastic, Enum.Material.Metal},
	},
	Stock = {
		ColorOptions = {Color3.new(1, 1, 0), Color3.new(0, 1, 1)},
		MaterialOptions = {Enum.Material.Wood, Enum.Material.SmoothPlastic},
	},
}

honestly these scrtipts are a load of junk, it completely doesnt work and half of it was chatgpt because i had no clue where to begin

do you know what i should do? btw those scripts dont do anything