anyone know how to make a weapon customization system? i want players to be able to spend coins to make certain parts of a gun any colour they want, what should i do?
I’ll give you some steps
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Separate the gun into different sections depending on where you want it to be colored
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Make a simple gui button next to each part you want to be colored
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Make it so when you hit a specific part of the gui such as the “Barrel” change the brick color or texture depending on where you textured it.
ok ill try now, thank you for responding
ive been trying to make a system for a while now and since i last responded ive pretty much gotten nowhere, do you have any ideas on what i could do to make it work?
What have you tried can you show me your scripts?
local ReplicatedStorage = game:GetService("ReplicatedStorage")
local CustomizeEvent = ReplicatedStorage:WaitForChild("CustomizeEvent")
CustomizeEvent.OnServerEvent:Connect(function(player, partName, property, value)
-- Find the player's gun model
local gun = workspace:FindFirstChild("GunModel_" .. player.Name)
if gun then
local part = gun:FindFirstChild(partName)
if part and part:IsA("BasePart") then
-- Apply the customization
if property == "Color" then
part.Color = value
elseif property == "Material" then
part.Material = value
end
end
end
end)
local ReplicatedStorage = game:GetService("ReplicatedStorage")
local CustomizeEvent = ReplicatedStorage:WaitForChild("CustomizeEvent")
local CustomizationData = {
Handle = {ColorOptions = {Color3.new(1, 0, 0), Color3.new(0, 1, 0), Color3.new(0, 0, 1)}},
}
local frame = script.Parent:WaitForChild("Frame")
for partName, options in pairs(CustomizationData) do
local button = Instance.new("TextButton")
button.Text = "Change " .. partName .. " Color"
button.Size = UDim2.new(0, 200, 0, 50)
button.Parent = frame
button.MouseButton1Click:Connect(function()
-- Send a request to change the part's color to the first option as an example
local selectedColor = options.ColorOptions[1] -- First color in the list
CustomizeEvent:FireServer(partName, "Color", selectedColor)
end)
end
return {
Handle = {
ColorOptions = {Color3.new(1, 0, 0), Color3.new(0, 1, 0), Color3.new(0, 0, 1)},
MaterialOptions = {Enum.Material.SmoothPlastic, Enum.Material.Metal},
},
Stock = {
ColorOptions = {Color3.new(1, 1, 0), Color3.new(0, 1, 1)},
MaterialOptions = {Enum.Material.Wood, Enum.Material.SmoothPlastic},
},
}
honestly these scrtipts are a load of junk, it completely doesnt work and half of it was chatgpt because i had no clue where to begin
do you know what i should do? btw those scripts dont do anything