For some reason, my sword (Not a tool) is not facing the right way as intended with my idle animation
What it’s supposed to look like
Basically, when a player joins, it creates a motor6d
game.Players.PlayerAdded:Connect(function(player)
player.CharacterAdded:Connect(function(character)
local odachi = game.ServerStorage.Weapon:FindFirstChild("Odachi"):Clone()
local motord6d= Instance.new("Motor6D")
motord6d.Parent = character.LeftHand
motord6d.Name = 'Blade'
motord6d.CurrentAngle = 0
motord6d.DesiredAngle = 0
motord6d.Part0 = character:FindFirstChild("RightHand")
motord6d.Part1 = odachi
odachi.Parent = character
end)
Anyone know the reason?