Hi, I would like to ask for all possible feedback on my new system.
If not, then opinions/questions are also great
e to swing
tip, before letting go, quickly aim and then let go of e to go that direction
All help appreciated!!!
Hi, I would like to ask for all possible feedback on my new system.
If not, then opinions/questions are also great
e to swing
tip, before letting go, quickly aim and then let go of e to go that direction
All help appreciated!!!
5/10
I don’t like the fact that it doesn’t show actual swinging but instead it just teleports the player. It’s not swinging test then. Try animating or making the actual swinging part first but the teleporting part is fine, could be slower for realism.
ok, just saying, it detects the best part to go to, so you don’t need to aim where to go.
And, that’s a bug I need some help with, because, basically I’m using a springconstraint
, and that has a MaxLength
, so if you are too far away, it will tp you.
It also takes time to get used to, and I’m working on making it more controllable, and I’m thinking of making it slightly force you out the way of buildings.
It also teleports the player to the building, not swinging them to it.
yeah, ive mentioned that, its because the MaxLength of the SpringConstraint is too low, im working on that. watch the video i’ve sent, its hard to get the hang of but is alright after a while.
Oh ok, didn’t read the other post. My apologies.
You can solve that by doing:
Rope.MaxLength = (Player.HumanoidRootPart.Position - bestpart.Position).Magnitude