Wedge Angles Not Rendering Shadow Map Properly

So just hopped back on a project and tested with the lighting a little bit, when I noticed this weird bug.


To my guess this is probably just a mesh rendering issue. (And I’m pretty sure its not my graphics card, could be wrong).

I’m currently at the highest level render for studio (21), And it does happen on play, so please give me help, thank you!

I’m closing this because no one replied to me in 2 hours.

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I’m sorry, I don’t know much about shadow mapping, but the picture isn’t very clear on what you are trying to communicate. Do you mind either rewording what the issue is or posting more images?