Right now, if I drag a part on to the hypotenuse face of a wedge on ROBLOX, that part will be aligned to the hypotenuse face.
However, if I try to drag a part onto an angled union:
Same with selecting (red dot is where I clicked):
[spoiler] Clicking here does not select the wedge
[/spoiler]
[spoiler]Clicking here does select the union
[/spoiler]
It would be really nice if unions behaved like wedges concerning these two features. I know this would only further complicate the math, but it would make CSG much easier to work with. Because unions are essentially giant boxes, I have to store rotated parts above the union so I can get those angles / placement later: